arXiv — cs.AI preprintsInternational5 October 2026
ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting
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arXiv:2609.29963v2 Announce Type: replace-cross Abstract: Textured Gaussians improve local appearance capacity, but assigning the same texture resolution to every primitive wastes storage on low-detail or weakly visible regions. We introduce AdaTex4D, an adaptive texture-capacity module for deformation-based 4D Gaussian Splatting. Each Gaussian carries packed RGBA triplanes whose two axes grow independently according to visibility normalized screen-space gradients and deformed local scales. Experiments on N3DV and PanopticSports show that AdaTex4D reduces texture storage by more than half whil
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