arXiv — cs.AI preprintsInternational7 October 2026
GAMEGO: Training Game-Dev Agents with Synthetic Trajectories Anchored in Real-World Assets
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arXiv:2610.06910v1 Announce Type: new Abstract: Recent advances in Large Language Models (LLMs) have demonstrated remarkable capabilities in web front-end execution, with browser-based game generation emerging as a particularly prominent frontier. While previous efforts frequently rely on complex multi-turn workflows or focus on static game evaluation benchmarks, this work targets direct end-to-end real-world game synthesis driven by coding agents. However, generating complex games directly from sparse user queries often forces coding agents to make underspecified assumptions, yielding incompl
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