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arXiv — cs.AI preprintsInternational21 October 2026

Gibson Env: Real-World Perception for Embodied Agents

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arXiv:1808.10654v2 Announce Type: replace Abstract: Developing visual perception models for active agents and sensorimotor control are cumbersome to be done in the physical world, as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly. This has given rise to learning-in-simulation which consequently casts a question on whether the results transfer to real-world. In this paper, we are concerned with the problem of developing real-world perception for active agents, propose Gibson Virtual Environment for this purpose, and showcase sample perceptua
— arXiv — cs.AI preprints

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