arXiv — cs.AI preprintsInternational21 October 2026
Joints, Camera, Action! Co-Generating 3D Motion and Video for Arbitrary Rigs
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arXiv:2610.28632v1 Announce Type: cross Abstract: Video generation models can now depict remarkably realistic motion. Yet it is unclear how to use this motion beyond pixels: to animate a specific 3D asset and replay the animation in its 3D scene. For instance, a video model can show a monkey jumping over a crossbar, but it cannot return that jump as replayable 3D motion placed in the 3D scene. Here we present a model that directly co-generates the video and 3D motion for any supplied rig, along with a camera that registers this motion to the scene. Prior video-motion models either handle only
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