arXiv: cs.AI preprintsInternational5 November 2026
LLM-based NPCs in Video Games: A Systematic Mapping Study
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arXiv:2611.05427v1 Announce Type: cross Abstract: For decades, non-player characters (NPCs) have been driven by rule-based systems whose personalities and interactions are scripted before release. Large language models (LLMs) promise NPCs that converse openly, adapt to new situations, and behave in ways developers did not fully author, prompting a wave of research and commercial experimentation. Yet the field lacks a unified picture of what has been built, how well it works, and at what cost. We address this gap with a systematic mapping study of 377 papers from the academic literature, yieldi
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