arXiv — cs.AI preprintsInternational5 October 2026
World Editing: Intervening on Executable Worlds at Increasing Depth
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arXiv:2610.02331v1 Announce Type: new Abstract: Interactive world models are increasingly capable of generating environments and acting within them, yet deliberately editing an existing executable world remains underexplored. We formulate world editing as intervening on an existing world while preserving properties that should remain unchanged, and introduce intervention depth as an axis describing how strongly an edit couples world entities, dynamics, and systems. We instantiate this capability through industry-grade game modding and introduce IGMWorld, together with IGMBench, a benchmark of
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