arXiv — cs.AI preprintsInternational7 October 2026
Learning in Dreams, Winning in Reality: A Continuous Dyna Loop for a Ten-Hero MOBA
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arXiv:2610.08033v1 Announce Type: new Abstract: World models are usually judged from the inside: by prediction loss, by the return a policy earns in imagination, or by how convincing their frames look. We judge one from the outside. We learn a structured, multi-agent world model of a complete ten-hero MOBA (206 units, every hero acting every tick, games of up to 6,000 ticks), train a policy only inside it with 1,400-tick free-running imagined episodes, and measure that policy in the real game against the opponent the game ships with. The real game never provides a gradient; it provides the pol
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